AI Insights · Timothy · July 2021
Top 5 Ultracasual Games Performance on Unified Platform in Switzerland Q2 2021
Explore the performance trends of the top 5 ultracasual games in Switzerland during Q2 2021, including weekly downloads, revenue, and active user metrics.
In Q2 2021, the ultracasual gaming market in Switzerland saw varied performance across the top 5 games on a unified platform. Here's a closer look at the trends for Magic Slime: Antistress & ASMR, Slime Simulator Fluid Games, Slime it: Slime Game Simulator, Jelly: Slime simulator, ASMR, and Goo: Slime simulator, ASMR.
Magic Slime: Antistress & ASMR from Finger Art Games experienced consistent weekly revenue, peaking at around $2.6K in early May. Weekly downloads showed a declining trend, dropping from 879 in the first week of April to just 54 by the end of June. Similarly, weekly active users decreased from 2K at the start of the quarter to approximately 1.1K by the end of June.
Slime Simulator Fluid Games by Marrisa Wei saw weekly revenue peaking at $2.7K in early April and then gradually decreasing to $916 by the end of June. Weekly downloads also declined from a high of 1.5K at the end of March to 230 in late June. The app's weekly active users followed a similar pattern, decreasing from 1.3K to 638 over the quarter.
Slime it: Slime Game Simulator from Slime4Fun showed significant growth in weekly revenue, reaching $967 by the end of June. Weekly downloads saw a notable increase, peaking at 999 in the last week of June. Weekly active users also grew steadily, starting from 589 at the end of March and reaching over 2K by the end of June.
Jelly: Slime simulator, ASMR by Index Zero had fluctuating weekly revenue, peaking at $226 in late May before dropping to $115 by the end of June. The app's weekly downloads decreased significantly, from 653 at the end of March to just 20 in the last week of June. Weekly active users also saw a decline, from 1.1K at the start of the quarter to 575 by the end of June.
Goo: Slime simulator, ASMR from Exomind LTD had a peak weekly revenue of $214 in early June, which then slightly decreased to $163 by the end of June. Weekly downloads showed a significant spike, reaching 1.6K at the end of May before dropping to 251 by the end of June. Weekly active users increased dramatically from 431 at the end of March to over 2K in early June, before decreasing to 463 by the end of the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the performance trends for the top ultracasual games in Switzerland during Q2 2021. For more detailed analytics, visit Sensor Tower.